Pocket Studio Docs

MCP server

Pocket Studio is an MCP server. An assistant or a coding agent that speaks MCP can make Pocket Applets with your account, follow the agent's work and read the games published here.

https://studio.pocket.nexus/mcp

#Connect a client

Add the address to your client. It opens a page of Pocket Studio the first time, where you sign in and press Connect.

Claude Code

claude mcp add --transport http pocket-studio https://studio.pocket.nexus/mcp

Then run /mcp in a session and choose pocket-studio to sign in.

Codex

codex mcp add pocket-studio --url https://studio.pocket.nexus/mcp
codex mcp login pocket-studio

Cursor, in .cursor/mcp.json:

{ "mcpServers": { "pocket-studio": { "url": "https://studio.pocket.nexus/mcp" } } }

Claude and other apps with connectors: add a custom connector with the same address.

A client that has no sign-in of its own can send the token of a linked command line, from ~/.config/pocket-studio/config.json, as Authorization: Bearer <token>. Link a computer first.

#What it can do

ToolWhat it does
make_appStarts an agent on a new Pocket Applet from a description. Spends credits.
change_appAsks the agent for a change to an applet. Spends credits.
get_appSays whether the agent is still working and what it last said, and gives each version's play address and install link.
list_appsLists your applets, newest first.
stop_appStops the agent's turn. Its credits come back.
delete_appDeletes an applet and everything of it.
get_accountGives your handle, your credits and what making costs.
list_gamesLists the featured games, with their pages and the devices they have packages for.
get_gameGives what one published game offers.
list_my_gamesLists your own games.
publish_gamePublishes one of your games, or takes it back to a draft.

The agent takes a few minutes on a new applet, so make_app answers at once. Your client then calls get_app until the agent is done.

Credits, prices and limits are the same as in the room.

#What a connection may do

A connection acts as your account. It can spend your credits and publish your games, so connect only clients you trust. It cannot change your membership, your sign-in or your handle, and it cannot upload builds.

#Disconnect

Connected agents in the account menu lists each connection and when it was last used, and Disconnect ends one at once. A connection left unused for 90 days ends by itself.