Pocket Studio
Pocket Studio is a room in your browser where you make games with a coding agent and play them on handhelds. Every game in the room is built for real devices: a PSP, a PS Vita, a Nintendo 3DS, an iPod touch and an Android phone.
#What is in the room
- The shelf of devices. Five handhelds stand on the shelf. Click one to pick it up, see which games run on it and play them on its screen.
- The rack of games. Each game is a case on the rack: the starter games by Pocket Nexus first, then your own, then games other people published. The rack has pages when it holds more games than slots.
- The workbench. The laptop, a dock for a handheld and two figures of coding agents, Claude Code and Codex. A figure shows how to set up that agent to make games for the room.
- The laptop. A desktop named Pocket Nexus with four apps: My Games, Workbench, Settings and Install Guide.
- Pocket TV. It shows games people published, one at a time.
- The closet. A colour for each device.
Drag to look around the room. Click a device, a game, the laptop or the TV to go to it, and press Escape or Back to return.
#Guests and accounts
You can look around as a guest: the TV and the laptop work, and the rack shows the games. To play a game on a device, to make one and to keep your room, you sign in with a code sent to your email address, with Google or with GitHub. A guest who signs in keeps the room and its games. Account and membership has the details.
#The membership
Signing in is free. The membership is optional and adds:
- Game packages to install on your own device
- Your games on Pocket TV and in search
- Every device colour, and a palette to mix your own
- Small games made here by our AI, coming soon
- More rooms, coming soon
- Play between devices, coming soon
It costs $7.99 a month, or $59.88 once a year; in Japan, ¥1,280 a month or ¥9,800 once a year.
#What you can do here
- Play the games in the room and on their own web addresses.
- Make a game with your coding agent, and see each build land on the device in the room.
- Publish it: it gets an address, a share link and a page.
- Remix a published game into a game of your own.
- Download a game's packages and install them on your own device.
- Look up a command in the CLI reference.