Pocket Studio

Pocket Maneuver

Two wires, a tank of gas, a walled town.

By evan. Verified by Pocket Nexus.

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From the wall into the streets on two wires, to the cut that brings a giant down.

These clips and pictures were recorded from the browser version. Each device draws the game with its own renderer, so the picture on it differs.

Pocket Maneuver is a traversal game. You fire a wire from each hip into a wall or a roof, let it pull you, let go and fire the next. Gas reels a wire in faster, and thrusts when no wire holds.

The town is about 5 400 houses inside a 50 m wall, with a town hall, a cathedral, a canal ring and eight bridges. Thirty-two giants, 10 to 16 m tall, stand in its streets and among the trees outside the wall. A giant falls when you cut the nape of its neck at speed. A run ends when every giant is cut, and its time stands against your best.

It runs at 60 frames a second on a PS Vita, a PSP, a Nintendo 3DS and an iPod touch 4, each with a renderer written for its own GPU. The browser version draws the PS Vita build's world with WebGPU.